PM3.6 - Giga Bowser - Subaction - SpecialSAirCatch

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Stats

IASA: None
Hitboxes active: 16-18
Hitbox set 0 hits: 17
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xee
0 1 Grab set action: 0xee
0 2 Grab set action: 0xee

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 13 80 100 70 Slash Slash 1.5 5 7 10
0 1 14 80 100 70 Slash Slash 1.5 5 8 11
0 2 14 80 100 70 Slash Slash 1.5 5 8 11

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
  2. AsyncWait(13.0)
  3. AddVelocity { x_vel: Constant(1.5), y_vel: Constant(0.0) }
  4. AsyncWait(15.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 12.72, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 7.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  8. AsyncWait(16.0)
  9. DeleteAllGrabBoxes
  10. LedgeGrabEnable(EnableInFront)
  11. CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.968, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.944, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 6.864, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
  15. AsyncWait(18.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(20.0)
  18. LedgeGrabEnable(Disable)
  19. AsyncWait(24.0)

GFX

  1. AsyncWait(3.0)
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
  3. FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 45 }
  4. AsyncWait(12.0)
  5. RemoveFlashEffect
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. AsyncWait(15.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 40.0, y_offset: 14.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: -10.001066, z_rotation: 0.0, scale: 4.5, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(3842)
  3. AsyncWait(14.0)
  4. SoundEffect1(3754)
  5. SoundEffect1(115)

Other

  1. AsyncWait(15.0)
  2. Rumble { unk1: 13, unk2: 0 }